We tried out Canon’s VR calling app Kokomo


Whenever you suppose Canon, you may suppose cameras, scanners, printers and such. At CES this yr, the corporate did a stride towards the softer aspect of tech, taking a broader view of what imaging means. At present, the VR calling software program the corporate confirmed off again in January is on the market to you — when you’ve got a VR headset reminiscent of the favored Oculu… I imply Meta Quest 2.
In a restricted preview earlier this month, I used to be capable of check out Canon’s new VR calling software program platform, which entails a telephone and a VR headset. Total and in concept, the system is super-well-thought-out: You scan your face utilizing an app in your telephone, which builds a mannequin so the app can substitute the a part of your face that’s lined up by your VR masks. It additionally asks you ways tall you’re, so it may possibly scale your image proportionally to the particular person you’re speaking to — a pleasant contact; as a tall particular person, it typically feels unheimlich to be face-to-face with individuals after I’m in VR.

I knew we might do the demo in a desert setting so I wore a Hawaiian shirt and shorts. Nope, there’s no approach of wanting cool in VR — and the removing-the-mask-from-my-face characteristic labored about 20% of the time. Picture Credit: Screenshot of the Kokomo / Canon app in VR
When you’ve gone via the setup course of, you place your telephone at waist peak and take a couple of steps away, don a VR masks and dive right into a dialog. The telephone makes use of its front-facing digicam to seize a dwell image of you, whereas the VR headset exhibits your fellow caller. If the whole lot goes to plan, it’s telepresence at its most interesting, with out the huge expenditure of typical telepresence methods.
That’s the speculation — and what Canon is working towards with its platform. I’m loving the imaginative and prescient, however the actuality of the present system isn’t fairly there but.
In follow, issues aren’t fairly clean. In my take a look at name with the Kokomo group, I’m somewhat beneficiant if I say I noticed the opposite particular person within the name refresh at about three to 4 frames per second. That’s not sufficient to make the decision really feel clean, and it somewhat received in the way in which of feeling the presence of the, er, telepresence. The avatar I used to be talking to was additionally two-dimensional, which is one thing we haven’t seen in VR for some time — in impact, it feels just like the particular person on the opposite aspect of the decision is an animated cardboard cutout. That, mixed with the low body fee and the haphazardness of the VR masks removing (it appeared and disappeared at common intervals), did the whole lot it may to damage the immersion.

I can solely assume that over time the VR masks removing tech might be much less Picasso-esque. Picture Credit: Screenshot of the Kokomo / Canon app in VR
The largest reward I can heap on Kokomo is that regardless of being early in its technical journey — and regardless of the litany of bugs and early-software gremlins — I believe it exhibits large promise. For now, the group tells TechCrunch it received’t be charging for the service; it desires to be taught and get suggestions from early customers to assist direct product improvement.
It’s exhausting to foretell what occurs subsequent for the product; VR adoption is rising, and telepresence is a compelling use case for spending a while with your pals in VR. Proper now, the tech is sweet sufficient to allow you to dream of the long run that’s but to come back, however isn’t fairly to the extent that it is sensible. All of this stuff may change, and probably the most fascinating takeaway from this product, I consider, is Canon’s dedication to bringing Kokomo to market and placing it in entrance of consumers. It’s undoubtedly one to control — and, when you’ve got the required {hardware}, worth trying out with a buddy.