SteamVR Now Helps Automated Controller Binding, Making Bizarre VR Controllers a Little Much less Bizarre – Street to VR

Valve launched its 1.26 replace to SteamVR, which should make it simpler to play any VR sport utilizing any sort of movement controller because of computerized controller binding.

The corporate initially launched a Compatibility Mode in its 1.24 replace again in August 2022 which let video games initially focused in the direction of particular controller varieties basically be accessible to all controllers.

Within the new SteamVR 1.26 update, Valve goes one step additional with the brand new computerized binding function, which routinely generates a brand new button binding profile, configures it based mostly on a extra frequent controller (like Index or Contact), and units it to simulate that controller sort. The thought is you received’t must faff about in menus if one thing like your Home windows Combined Actuality controller isn’t formally supported.

That’s the instant stopgap for gamers not less than, though if a developer decides to create a local binding for any particular controller down the street, SteamVR will routinely change to that as quickly as its accessible. Notably, this places the onus on Valve to repeatedly replace its compatibility layer to incorporate new controller varieties down the street.

“Whereas native assist and specific bindings will all the time give the best management, having this compatibility layer will easy releases and lighten the load on sport builders and controller producers alike,” the corporate says within the replace log. “Controller driver builders can get extra info on making a rebinding file at this documentation page.”

You may see the complete replace notes on Steam.